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Shadowdale: The Scouring of the Land

Shadowdale: The Scouring of the Land

[TSR 9556972] Wizards of the Coast   $29.95 $25.29

Elminster?s tower lies in ruins, and the town of Shadowdale has been conquered by evil Sharrans and the nefarious forces of Zhentil Keep. To drive the villains out of Shadowdale, the heroes must organize and lead a desperate revolt of Dalesfolk against their conquerors, as well as thwart the sinister designs of Shar?s servants and the Zhent garrison.

Shadowdale: The Scouring of the Land is the second part of a three-part series of 160-page hardcover super-adventures set in the Forgotten Realms campaign setting, although it can be easily played as a stand-alone adventure. In addition to encounters, this book contains detailed source material on the town of Shadowdale and environs.
Cormyr: The Tearing of the Weave

Cormyr: The Tearing of the Weave

[TSR 9568572] Wizards of the Coast   $29.95 $25.29

Cormyr: The Tearing of the Weave is the first-ever Forgotten Realms hardcover super-adventure! Designed to take characters from 4th to 8th level, the adventure pits the heroes against the evil agents of Shar and Cyric as they plot to corrupt the worship of Mystra, goddess of magic. The adventure begins in Cormyr, but the characters must also travel to the Plane of Shadow to thwart the villains? machinations.

This adventure can be run as a stand-alone adventure or as part one of an epic three-part series of hardcover adventures set in the Forgotten Realms campaign setting.
Dragons of Faer?n

Dragons of Faer?n

[TSR 95379720] Wizards of the Coast   $29.95 $25.29

The Forgotten Realms answer to the Draconomicon.

Dragons of Faer?n features an in-depth look at the dragons of Forgotten Realms. Dungeon Masters are given information on adventuring in the Year of Rogue Dragons on specific dragons of Faer?n and how they may interact with or fight against the players. They are given information on organizations that players can belong to or work against, like the evil Cult of the Dragon. Also included is information on how to run a campaign that features the Year of Rogue Dragons, the one time every thousand years the dragons of Faer?n rampage across the continent.
Mysteries of the Moonsea

Mysteries of the Moonsea

[WTC 95371720] Wizards of the Coast   $29.95 $16.47

The first in-depth look at this classic Forgotten Realms region in many years.

Mysteries of the Moonsea offers an in-depth look at one of the most important regions of the Forgotten Realms. The Moonsea region is full of wealth and peril. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Irongfang Keep. Mysteries of the Moonsea includes a history of the region, detailed information on the major towns and adventure locations, the important figures and groups that operate in and around the Moonsea, new spells and monsters specific to the area, and tips for Dungeon Masters on running a campaign set in the region.





REVIEW BY: albert john

This is not a core book for Forgotten Realms. This is an adventure book. Do not make the mistake of getting this book if you are loooking for a core book with descriptions and the such. I rate it bad because it is seriously mislabled.
Power of Faer?n

Power of Faer?n

[WOC 95366] Wizards of the Coast   $29.95 $25.29

A new guidebook for high-level play in the Forgotten Realms campaign setting.

Power of Faer?n is a comprehensive guidebook to playing high-level heroes and running high-level campaigns in the Forgotten Realms. This supplement introduces new options to players and Dungeon Masters as well as guidelines for starting a temple, running a guild, leading an army, serving the crown, and participating in political intrigues.
Champions of Valor

Champions of Valor

[WOC 8829272] Wizards of the Coast   $29.95 $16.47

Champions of Valor is a comprehensive guide to playing valiant heroes in the Forgotten Realms setting. The counterpart to Champions of Ruin, Champions of Valor covers what it means to be valorous in the Realms. The book describes several good-aligned guilds and organizations that characters can join, as well as the benefits for doing so. In addition, the book presents an array of new spells, feats, and prestige classes appropriate for heroes of valor, and opens up new opportunities for adventure, fame, and glory for truly heroic characters.



Forgotten Realms: Shining South Hc

Forgotten Realms: Shining South Hc

[TSR 17929] Wizards of the Coast   $29.95 $25.29

Travelers to the distant lands beyond the Lake of Steam and the Firesteap Mountains return with incredible tales of the people and places they?ve encountered or avoided. From the magehounds of Halruaa and wemics of the Shaar to the halflings of Luiren and the Crinti of Dambrath, the denizens of the region are as varied as their homelands. Discover each of the many realms of the Shining South, along with the magic and monsters native to this diverse corner of the Forgotten Realms game setting.

Shining South includes all this plus

  • 9 new prestige classes
  • 33 new spells
  • 3 short adventures

Forgotten Realms: Serpent Kingdoms Hc

Forgotten Realms: Serpent Kingdoms Hc

[TSR 96566] Wizards of the Coast   $29.95 $25.29

Crawling Evils Never Sleep

Chilling fireside tales describe the fell plans and foul actions of the horrors known as the Scaled Ones: lizardfolk, nagas, yuan-ti, and their sinister creator race, the sarrukh. Infinitely patient and ruthless, the insidious serpentfolk seek to enslave all of Faer?n?s other races to breed them like cattle. For those bold enough to peer within, Serpent Kingdoms offers an unsettlingly detailed look at the malevolent serpentfolk and lizard races of the Forgotten Realms game setting.

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